AI Insights · Timothy · January 2023
Top 5 3D Anime Games on Android in Belgium in Q4 2022
Explore the performance trends of the top 5 3D Anime Games on Android in Belgium during Q4 2022, highlighting key metrics like weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 3D Anime Games on the Android platform in Belgium exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Genshin Impact from COGNOSPHERE PTE. LTD. saw notable fluctuations in weekly revenue, starting at around $17.8K and experiencing a low of approximately $6.3K in late October. Revenue surged to nearly $23.4K by the last week of December. Weekly downloads ranged between 1.2K to 2.6K, with a slight peak at 2.1K in early October. Active users remained relatively stable, fluctuating between 21.9K and 26.3K, finishing the year at approximately 24K.
Dragon Trail 2: Fantasy World by TTHmobi experienced a modest increase in weekly revenue towards the end of the quarter, starting at around $3.8K and peaking at approximately $5.3K in mid-December. Downloads showed a downward trend initially, from 1.9K to around 500, before slightly recovering to nearly 700 by the end of December. Active users saw a decline from 2K to around 800 in November, with a gradual rise to over 1.1K by the end of the quarter.
The Legend of Neverland from Ark Games Global maintained steady weekly revenue, with figures oscillating between $1K and $2.7K. Downloads were relatively stable, averaging around 400 per week, with a minor dip to 341 in mid-December. Active users started at 1.6K, increasing to over 2.3K in early October, and then gradually decreasing to around 1.7K by the end of December.
The Seven Deadly Sins by Netmarble showed significant variability in weekly revenue, peaking at approximately $16.9K at the end of November. Downloads were relatively consistent, ranging from 140 to 412 per week. Active users remained stable throughout the quarter, fluctuating between 3.5K and 4.3K.
Path to Nowhere by AISNO Games demonstrated a gradual increase in weekly revenue, starting at $236 and reaching $527 by the end of December. Downloads saw a significant drop from 617 in late October to around 40 per week in December. Active users peaked at 706 in early November before stabilizing around 250 towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.